The Getaways: Difference between revisions

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{{VillainGroupBox
{{VillainGroupBox
  | name = [[File:The Getaways logo.jpg|800px|]]
  | name = [[File:Getawaysmoney.jpeg|800px|]]
  | founder = @ARCHETYPE
  | founder = @ARCHETYPE
  | side = Villain
  | side = Villain
  | motto = Get In, Get Out, Get Away, Get Paid
  | motto = Stick to the plan.  Get in, get out, get away, get paid!
  | leader = The Accomplice
  | leader = The Accomplice
  | logo = G
  | logo = G
  | colours = Black and Green
  | colours = Black and Green
  | levels = 1-54
  | levels = 1-54
  | playstyle = Heist story based villains
  | playstyle = Casual
  | roleplay = Casusal
  | roleplay = Casusal
  | timezone = CST
  | timezone = CST
  | recruiting = Not Actively
  | recruiting = Not actively/Hopefully soon, once base is up and operational.
  | contact = @ARCHETYPE
  | contact = @ARCHETYPE
  | footnotes =  
  | footnotes = The Getaways are a group of heist themed villains.
Getting away with crime since 2020.
  |}}
  |}}


<!--- Add your Group Information here --->
<!--- Add your Group Information here --->
The Getaways are a heist themed villain group of the Rogue Isles.  They were founded by the criminal mastermind known as the Accomplice who serves as the backer for the group.  The characters and team were created to take part in and host Mayhem Missions and the Summer Blockbuster Double Features in coalition with a villain group known as The Weapons Union.  Since their early days the group has branched out through building a base of operations in an old lighthouse which has been destroyed to move their operations to a more secure private island outside the jurisdiction of superheroes (base is currently a W.I.P. Being rebuilt from the ground up and has made slow progression).  The Getaways have taken up work on Firebrand Island operating the New Face stand and offering aliases and new identities for criminals looking to alter their egos.
== Members ==
<DynamicPageList>
category=Getaways
category=Villains
</DynamicPageList>
* [[The Accomplice]]
* [[Counterfeit]]
* [[Alibis]]
* [[Poor Man’s Grenade]]
* [[Jay Walk]]
* [[Inside]]
* [[Dames]] - Rachel, Judith, Pallas, Argine
* [[Cartel]]
* [[Beads]]
== AE Missions ==
[[file:79304EE2-F1EC-4A7C-8A3A-17D03A2470E1.jpeg|800px|]]
*The Getaways: The Origin Missions Arc ID: 49938 
The Accomplice calls in a favor of villains to retrieve his hand picked criminal crew of Getaways to pull the teams first heist. Become the Accomplice’s first Getaway Man/Woman/Alien, form the team, take charge and lead them to their first score.<br>
[[file:6BDAEBDD-1A1F-4E0F-9900-F23DBED81C69.jpeg|800px]]
* The Getaways: Confidence Games - The 3 Card Monte Missions. Arc ID: 45278
The playing card themed villain group the House of Suits puts out a call for help to an old friend, the Accomplice.  Join the Getaways as they answer the call to assist the Accomplice's old alliance.  Survive the Shill game, avoid turning over jacks, find the ladies, and go double or nothing against Montague Cards III, the man pulling the strings behind this confidence game.
(The 3 Card Monte Missions introduce the Dames-Judith, Rachel, Argine, and Pallas to the Getaways).<br>
[[File:Vegas WUC.jpg|800px]]
* The Getaways: The Vegas Wake Up Call Missions.  Arc ID: 50509
The Insiders are the henchman of the Getaways Villain Group.  To prove their worth they take a play from the Accomplice’s playbook.  A heist called the Vegas Wake Up Call.  The Accomplice calls in a favor from the family member known as Wormy, to deposit his laundry throughout the former offices of President Marchand to create a distraction for authorities while the Insiders plan to rob multiple casinos in St. Martial in one big heist that uncovers a front in the process.
[[File:AEcartel.jpeg|800px]]
* The Getaways: Cartel.  Arc ID 51674
The Getaways were keeping tabs on a drug trade cartel with Insider Sofia LaGnomas infiltrating their ranks.  Sofia a skilled chemist has done extensive research on the drugs Superadine and it's Praetorian counterpart Fixadine.  When Sofia learns of the mutations caused by superadine abuse she burns her cover and swaps their formula for Dr. Sheridan's Fixadine one to treat the negative effects of Supes addiction and abuse.  When the Cartel learns of this betrayal they attempt to kill Sofia with a lethal dose of Supes, but what doesn't kill her makes her stronger, turning Sofia into something else.  Join the Getaways as they rescue their Insider Sofia, infiltrate the drug trade and take down the Cartel.
[[File:Boilier room.jpg|800px|]]
* The Getaways: Confidence Games - The Boiler Room Mission. (W.I.P.)<br>
== Soundtracks ==
“Crime Spree” - Masked Intruder<br>
“Lifestyles of the Rich & Famous” - Good Charlotte<br>
“Banditos” - The Refreshments<br>
“Prison Bound” - Social Distortion <br>
“Partners In Crime” - Brigades<br>
“Bad Guy” - 3OH!3<br>
“Zero Remorse” - The Bombpops<br>
“Take The Money And Run” - Steve Miller Band<br>
“Moneybag” - Cardi B<br>
“Enemies” - Post Malone<br>
"F**k Authority" - Pennywise<br>
"The Getaway" - Ten Foot Pole<br>
"Walk the Walk" - Face to Face


[[Category:Villain Group]] [[Category:Group]]
[[Category:Villain Group]] [[Category:Group]]

Latest revision as of 23:27, 26 February 2023

Getawaysmoney.jpeg
Founder: @ARCHETYPE
Basics
Alignment(s): Villain
Motto: Stick to the plan. Get in, get out, get away, get paid!
Leader(s): The Accomplice
Logo: G
Group Colours: Black and Green
Playerbase
Levels: 1-54
Play style: Casual
Roleplay: Casusal
Timezone(s): CST
Recruiting: Not actively/Hopefully soon, once base is up and operational.
Contact: @ARCHETYPE
The Getaways are a group of heist themed villains.

Getting away with crime since 2020.

The Getaways are a heist themed villain group of the Rogue Isles. They were founded by the criminal mastermind known as the Accomplice who serves as the backer for the group. The characters and team were created to take part in and host Mayhem Missions and the Summer Blockbuster Double Features in coalition with a villain group known as The Weapons Union. Since their early days the group has branched out through building a base of operations in an old lighthouse which has been destroyed to move their operations to a more secure private island outside the jurisdiction of superheroes (base is currently a W.I.P. Being rebuilt from the ground up and has made slow progression). The Getaways have taken up work on Firebrand Island operating the New Face stand and offering aliases and new identities for criminals looking to alter their egos.

Members

AE Missions

79304EE2-F1EC-4A7C-8A3A-17D03A2470E1.jpeg

  • The Getaways: The Origin Missions Arc ID: 49938

The Accomplice calls in a favor of villains to retrieve his hand picked criminal crew of Getaways to pull the teams first heist. Become the Accomplice’s first Getaway Man/Woman/Alien, form the team, take charge and lead them to their first score.
6BDAEBDD-1A1F-4E0F-9900-F23DBED81C69.jpeg

  • The Getaways: Confidence Games - The 3 Card Monte Missions. Arc ID: 45278

The playing card themed villain group the House of Suits puts out a call for help to an old friend, the Accomplice. Join the Getaways as they answer the call to assist the Accomplice's old alliance. Survive the Shill game, avoid turning over jacks, find the ladies, and go double or nothing against Montague Cards III, the man pulling the strings behind this confidence game. (The 3 Card Monte Missions introduce the Dames-Judith, Rachel, Argine, and Pallas to the Getaways).

Vegas WUC.jpg

  • The Getaways: The Vegas Wake Up Call Missions. Arc ID: 50509

The Insiders are the henchman of the Getaways Villain Group. To prove their worth they take a play from the Accomplice’s playbook. A heist called the Vegas Wake Up Call. The Accomplice calls in a favor from the family member known as Wormy, to deposit his laundry throughout the former offices of President Marchand to create a distraction for authorities while the Insiders plan to rob multiple casinos in St. Martial in one big heist that uncovers a front in the process.

AEcartel.jpeg

  • The Getaways: Cartel. Arc ID 51674

The Getaways were keeping tabs on a drug trade cartel with Insider Sofia LaGnomas infiltrating their ranks. Sofia a skilled chemist has done extensive research on the drugs Superadine and it's Praetorian counterpart Fixadine. When Sofia learns of the mutations caused by superadine abuse she burns her cover and swaps their formula for Dr. Sheridan's Fixadine one to treat the negative effects of Supes addiction and abuse. When the Cartel learns of this betrayal they attempt to kill Sofia with a lethal dose of Supes, but what doesn't kill her makes her stronger, turning Sofia into something else. Join the Getaways as they rescue their Insider Sofia, infiltrate the drug trade and take down the Cartel.

Boilier room.jpg

  • The Getaways: Confidence Games - The Boiler Room Mission. (W.I.P.)

Soundtracks

“Crime Spree” - Masked Intruder
“Lifestyles of the Rich & Famous” - Good Charlotte
“Banditos” - The Refreshments
“Prison Bound” - Social Distortion
“Partners In Crime” - Brigades
“Bad Guy” - 3OH!3
“Zero Remorse” - The Bombpops
“Take The Money And Run” - Steve Miller Band
“Moneybag” - Cardi B
“Enemies” - Post Malone
"F**k Authority" - Pennywise
"The Getaway" - Ten Foot Pole
"Walk the Walk" - Face to Face