KotC Roster: Difference between revisions

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=Regulations and Limitations=
=Regulations and Limitations=
*A player can '''only claim 1 Keeper at any given time'''. You cannot request to play Keepers in bulk. Please take some time to integrate your Keeper into the RP before moving onto the next.
*A player can '''only claim 1-2 Keepers at any given time'''. You cannot request to play Keepers in bulk. Please take some time to integrate your first Keeper or two into the RP before moving onto the next.


*A player can '''only reserve 1 Keeper at any given time'''. Keepers will be reserved for up to 7 days before automatically becoming available again. You can also reserve 1 Keeper for someone else.
*A player can '''only reserve 1 Keeper at any given time'''. Keepers will be reserved for up to 7 days before automatically becoming available again. You can also reserve 1 Keeper for someone else.
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*In the very rare exception, such as with Keeper Triangulum Austale, this can be shortened to either 'K Tri Australe' or 'K TriangulumAustrale', not 'Triangulum Australe' since the 'K' signifying a Keeper takes precedence over everything else in the Keeper title. To maximize the number of variations you may choose to make for a character with a long name, 'K.' and '.K' are also accepted.  
*In the very rare exception, such as with Keeper Triangulum Austale, this can be shortened to either 'K Tri Australe' or 'K TriangulumAustrale', not 'Triangulum Australe' since the 'K' signifying a Keeper takes precedence over everything else in the Keeper title. To maximize the number of variations you may choose to make for a character with a long name, 'K.' and '.K' are also accepted.  


*This allows you to easily stretch singular characters into multiple variations to keep things interesting for yourself if you need a change of pace. While some Keeper name flexibility can let you squeeze out 5+ alts, others may struggle with giving you 2. Take this under consideration. If you're someone who won't be satisfied with just two versions of a character, we don't recommend choosing a "Triangulum Australe", "Camelopardalis" or "Piscis Austrinus" type.
*This allows you to easily stretch singular characters into multiple variations to keep things interesting for yourself if you need a change of pace. While some Keepers' name flexibility can let you squeeze out 5+ alts of the same person, others may struggle with giving you even a couple. Take this under consideration. If you're someone who won't be satisfied with just two versions of a character, we don't recommend choosing a "Triangulum Australe", "Camelopardalis" or "Piscis Austrinus" type.


For example: Your Keeper Aries can also be a K Aries, KeeperAries, Keeper. Aries and K. Aries, etc.
For example: Your Keeper Aries can also be a 'K Aries', 'KeeperAries', 'Keeper. Aries' and 'K. Aries', etc.


==Costumes==
==Costumes==
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*Some "cosmic weapons" cannot be properly shown/used in game, and some powers will require a little imagination to sell the concept (Example: Pretending Aquila's ranged Claw attacks are thrown feathers). Stretch your creative skills!
*Some "cosmic weapons" cannot be properly shown/used in game, and some powers will require a little imagination to sell the concept (Example: Pretending Aquila's ranged Claw attacks are thrown feathers). Stretch your creative skills!


*In addition, '''there will be a distinction between RP IC power expression and OOC power usage game-wise if/when required''' (Examples: If you're choosing Demon Summoning for the Whip Weapon or Beast Mastery just for the lions, you're not expected to literally leave out the pets that don't fit your theme. You 'may' choose to do so however, and simply make use of logical pool powers that fit your Keeper's concept to fill in the gaps).  
*In addition, '''there will be a distinction between RP IC power expression and OOC power usage game-wise if/when required''' (Examples: If you're choosing Demon Summoning for the Whip Weapon representation or Beast Mastery just for the lions, you're not expected to literally leave out the pets that don't fit your theme. You 'may' choose to do so however, and simply make use of logical pool powers that fit your Keeper's concept to fill in the gaps).  


*We want you to have fun, and that shouldn't mean not being able to actually play the game by handicapping your builds.
*We want you to have fun, and that shouldn't mean not being able to actually play the game by handicapping your builds.  


==Catchphrases/Camp Flavour==  
==Catchphrases/Camp Flavour==  
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It could look something like this: '''/macro COSMIA "cce 0 CCvanguardsigil$$l For the Cosmia!" '''
It could look something like this: '''/macro COSMIA "cce 0 CCvanguardsigil$$l For the Cosmia!" '''


*Extra catchphrases and introductions can take the camp one step further, and are typically expressed after activating the cosmia crystal or when first confronting enemies. These introductions are usually 1-2 sentences long, contain a mixture of personality, threats, and puns/relations to their signature, and are finished off with an "I am Keeper Blank!" Some even have more than one to keep things interesting.
*Extra catchphrases and introductions can take the camp one step further, and are typically expressed after activating the cosmia crystal or when first confronting enemies. These introductions/taunts/fighting words are usually 1-2 sentences long, contain a mixture of personality, threats, and puns/relations to their signature, and are finished off with an "I am Keeper >Blank<!" Some Keepers love this camp so much that they have about five to choose from.


Example: '''"Follow the path of ill will, and this shepherd shall lead you to your demise. I am Keeper Bootes!"'''
Example: '''"Follow the path of ill will, and this shepherd shall lead you to your demise. I am Keeper Bootes!"'''
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==Cosmic Powers==
==Cosmic Powers==
*This is a short list of powers that past Keepers have already exhibited/would typically exhibit. It serves as a generic 'feel' for power expression when the Keeper is not claimed, but will be officially finalized once it is claimed. Powers typically remain as is, similar to, and/or still related to what's listed in this section unless a good creative case can be made otherwise. Never be afraid to make suggestions.
*This is a short list of powers that past Keepers have already exhibited/would typically exhibit. It serves as a generic 'feel' for power expression when the Keeper is not claimed, but will be officially finalized once it is claimed. Powers typically remain as is, similar to, and/or still related to what's listed in this section unless a good creative case can be made otherwise. Never be afraid to make suggestions.


==Cosmic Weapon==
==Cosmic Weapon==
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'''Primary Options'''  
'''Primary Options'''  
*The first version of the Keeper should choose from this pool of listed powersets. I understand this may seem limited, but this is to ensure a Keeper (especially the primary version of such) is as thematically accurate as possible; sensible and relevant to the very nature of the signature they derive their cosmic powers from (a Keeper Aries running around as a Plant Control/Cold Domination Controller doesn't make a lick of sense now does it?).  
*The first version of the Keeper should choose from this pool of listed powersets. I understand this may seem limited, but this is to ensure a Keeper (especially the primary version of such/at LEAST one version of such) is as thematically accurate as possible; sensible and relevant to the very nature of the signature they derive their cosmic powers from (a Keeper Aries running around as a Plant Control/Cold Domination Controller doesn't make a lick of sense now does it?).  


*'''If you can make a convincing case for something that's not listed (hence the 'etc.'), you are welcomed to suggest it to the supergroup leader(s) to be approved or rejected. Some form/alt of your character using their cosmic weapon is always highly encouraged and recommended.''' This is expressed in how almost every single Keeper's suggested sets include the use of their cosmic weapon.
*'''If you can make a convincing case for something that's not listed (hence the 'etc.'), you are welcomed to suggest it to the supergroup leader(s) to be approved or rejected. Some form/alt of your character using their cosmic weapon is always highly encouraged and recommended.''' This is expressed in how almost every single Keeper's suggested sets include the use of their cosmic weapon.
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*Ideal/preferred options should always be considered first (these will really please the cosmic Gods).  
*Ideal/preferred options should always be considered first (these will really please the cosmic Gods).  


*Pool powers (including travel, epic and patron) are not listed, but you are '''still expected to be sensible in choosing pool powers to fit your Keeper's thematic viability'''. Naturally these options are left open as to not disturb the way you want to play the game on an actual gaming level, but just make sure it's not completely out of the Keeper's element.
*Pool powers (including travel, epic and patron) are not always listed, but you are '''still expected to be sensible in choosing pool powers to fit your Keeper's thematic viability'''. Naturally these options are left open as to not disturb the way you want to play the game on an actual gaming level, but just make sure it's not completely out of the Keeper's element.


Examples of Pool Sensibility: Pisces using Leviathan Mastery, Chamaeleon using Concealment or Circinus using Speed for the Whirlwind fun that perfectly fits their spinning theme.
Examples of Pool Sensibility: Pisces using Leviathan Mastery, Chamaeleon using Concealment or Circinus using Speed for the Whirlwind fun that perfectly fits their spinning theme.
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*'''If/when you are interested in creating another in-game version of your Keeper, please let a supergroup leader know beforehand'''. If you have a plan already it's a good idea to run it by the them first. If you have no idea what to do, they will be happy to make suggestions and work with you. It's never a bad idea to choose other powersets/archetypes listed in primary options, but note that the more alts you make of the same Keeper, the lesser their restrictions on powersets/archetypes.
*'''If/when you are interested in creating another in-game version of your Keeper, please let a supergroup leader know beforehand'''. If you have a plan already it's a good idea to run it by the them first. If you have no idea what to do, they will be happy to make suggestions and work with you. It's never a bad idea to choose other powersets/archetypes listed in primary options, but note that the more alts you make of the same Keeper, the lesser their restrictions on powersets/archetypes.


Example: Aries' built up cosmic energy derived from aggression and rage manifesting as "fiery".
Example: Aries' built up cosmic energy derived from aggression and rage manifesting as "fiery" is perfectly reasonsable.  
 





Revision as of 04:40, 25 November 2023

I'm Interested in Joining

  • Step 1 - Read up on the Keepers of the Cosmia Lore . You don't have to take in everything at once, but it's a good idea to get a feel for what the Keepers of the Cosmia is as both a supergroup and a "RPverse". There WILL be mistakes and inconsistencies made and corrected, so bare with us.
  • Step 2 - Review the KotC Roster charts below and select a Keeper that appeals to you. Take into consideration which Keepers are in demand, which powersets you want to use (including weapons) and which colour you want to flaunt around. The pictures of the Keepers only show off the cosmic armor look for each signature. They do NOT determine which sex or gender can take which signature. Everything is for anyone.
  • Step 3 - Contact @Stormfall (in-game or otherwise) or keepersofthecosmia@outlook.com and declare the Keeper you are interested in/want to claim. Information and expectations will be gone through to make sure you know everything you need to. Which powersets are you choosing? How do you want your character introduced into the Cosmia world? Etc. As a special note, ICly Ophiuchus is in possession of all the Zodiac cosmia crystals. If you are choosing any of these (highly recommended) Keepers first, your IC introduction WILL involve coming into contact with Ophiuchus.
  • Step 4 - Now it's time to get that cosmic armor costume. You can either follow an instructional guide and create the cosmic armor costume yourself, or you can create a costume file of the civilian look to your character and send it (which you may prefer for a faster result with less of a chance for mistakes). You will receive back a cosmic armor costume file of that character as soon as possible. You can also choose to have your power customization file done for your character as well.
  • Step 5 - Create your new character in-game with a placeholder name. Do not use a Keeper title. This will be freed up and available for you to change your placeholder name once everything is finalized and approved.
  • Step 6 - One last OOC check over will occur and then you will be invited to join the supergroup. Congratulations! You're now a Keeper of the Cosmia. You may choose to be ICly introduced then, or at a later time (of course this will have no effect on you playing the game in general).

Regulations and Limitations

  • A player can only claim 1-2 Keepers at any given time. You cannot request to play Keepers in bulk. Please take some time to integrate your first Keeper or two into the RP before moving onto the next.
  • A player can only reserve 1 Keeper at any given time. Keepers will be reserved for up to 7 days before automatically becoming available again. You can also reserve 1 Keeper for someone else.
  • A player can only play a total of 3 different Keepers at any given time. Over time, this limit may be stretched for very active and long-standing players.
  • A player can only play 1 Keeper per Faction/Alliance/Grouping combined You can't, for example, play both Aries and Libra at the same time.
  • Draco, Phoenix, Monoceros and Argo Navis (elder Keepers) will not be available to play readily as other Keepers Thematically this is because their status is either unknown, or because their cosmia crystals are the rarest (having had only one previous owner if they've been confirmed to have perished). In the case of Argo Navis, the three Keepers required to make them (Carina, Puppis and Vela) will still be available. If you can come up with a REALLY good way of either fully bringing back the static character they once were (as seen in the AE or pictures), visually bringing back the static character but with a reason to have no former memories, or have thoroughly studied the KoTC world/lore and feel confident in a story that justifies a brand new owner of these signatures, by all means run it by us!

The Many Parts of a Keeper

Names/Titles

  • Most Keeper titles will fit within the confines of CoX's limitations, but a handful do not. In this case, the next step is to reduce the name to a K Insertnamehere (Examples: K Camelopardalis, K Corona Borealis).
  • In the very rare exception, such as with Keeper Triangulum Austale, this can be shortened to either 'K Tri Australe' or 'K TriangulumAustrale', not 'Triangulum Australe' since the 'K' signifying a Keeper takes precedence over everything else in the Keeper title. To maximize the number of variations you may choose to make for a character with a long name, 'K.' and '.K' are also accepted.
  • This allows you to easily stretch singular characters into multiple variations to keep things interesting for yourself if you need a change of pace. While some Keepers' name flexibility can let you squeeze out 5+ alts of the same person, others may struggle with giving you even a couple. Take this under consideration. If you're someone who won't be satisfied with just two versions of a character, we don't recommend choosing a "Triangulum Australe", "Camelopardalis" or "Piscis Austrinus" type.

For example: Your Keeper Aries can also be a 'K Aries', 'KeeperAries', 'Keeper. Aries' and 'K. Aries', etc.

Costumes

  • Every Keeper requires you to have at minimum one costume slot dedicated to the cosmic armor. Some Keepers may require an additional costume slot (or two) if they have powers/themes that demand additional costume parts to be displayed (Examples: You may want to have 2 costume slots for Keeper Pegasus's or Keeper Aquila's cosmic armor - one with wings and one without wings. You may also need 2 costume slots for a role like Keeper Hercules, as his cosmic weapon has to be represented by costume parts and not actual weapon powersets).
  • While it's not required, a third costume slot may be reserved for a future addition to the Keeper's cosmic armor which will involve an 'ultra form' shtick. You don't have to worry about that in the present though.

Powers

  • When possible the colour pallets of any powers will match that Keeper's own primary colour scheme. This is not always possible, so exceptions will be made (Examples: Mastermind pets, some weapons and the occasional powerset lacking custom options).
  • Some "cosmic weapons" cannot be properly shown/used in game, and some powers will require a little imagination to sell the concept (Example: Pretending Aquila's ranged Claw attacks are thrown feathers). Stretch your creative skills!
  • In addition, there will be a distinction between RP IC power expression and OOC power usage game-wise if/when required (Examples: If you're choosing Demon Summoning for the Whip Weapon representation or Beast Mastery just for the lions, you're not expected to literally leave out the pets that don't fit your theme. You 'may' choose to do so however, and simply make use of logical pool powers that fit your Keeper's concept to fill in the gaps).
  • We want you to have fun, and that shouldn't mean not being able to actually play the game by handicapping your builds.

Catchphrases/Camp Flavour

  • Other things to build upon the flavour of a Keeper are catchphrases and introductions. As mentioned on the main page, the majority of Keepers use a universal exclamation as a focal point to activate their cosmia crystals, extract the energy within and don the cosmic armor (in the same spirit as Power Rangers, Sailor Scouts, etc.) - "For the Cosmia!"
  • A macro can easily be created that will change your costume (using an animation that best fits your Keeper colourwise) and send out the message at the same time.

It could look something like this: /macro COSMIA "cce 0 CCvanguardsigil$$l For the Cosmia!"

  • Extra catchphrases and introductions can take the camp one step further, and are typically expressed after activating the cosmia crystal or when first confronting enemies. These introductions/taunts/fighting words are usually 1-2 sentences long, contain a mixture of personality, threats, and puns/relations to their signature, and are finished off with an "I am Keeper >Blank<!" Some Keepers love this camp so much that they have about five to choose from.

Example: "Follow the path of ill will, and this shepherd shall lead you to your demise. I am Keeper Bootes!"

To create this simple macro: /macro CP1 "local (Insert message here without the brackets)"

For more information on macros, please visit: https://homecoming.wiki/wiki/Macro_(Slash_Command)

To understand how costume changing emotes work, please visit: https://homecoming.wiki/wiki/Cce_(Slash_Command)

  • If you're still having issues with creating macros, you can always request one to be figured out for you.

The Roster

Rankings

  • This does not reflect the literal supergroup ranking, but the in-character ranking of that particular Keeper pre-dating the Milky Way Plot: Member, Leader or Advisor respectfully. Roles can and may switch around.

Cosmic Powers

  • This is a short list of powers that past Keepers have already exhibited/would typically exhibit. It serves as a generic 'feel' for power expression when the Keeper is not claimed, but will be officially finalized once it is claimed. Powers typically remain as is, similar to, and/or still related to what's listed in this section unless a good creative case can be made otherwise. Never be afraid to make suggestions.

Cosmic Weapon

  • The default cosmic weapon each signature affords their Keepers. All weapons already have a predetermined aesthetic chosen (to ensure as much Keepers have a unique weapon as possible). Weapons and their appearances may be changed upon an (approved) request, or to rectify in-game issues.

...However, Please don't choose a Keeper with the mindset of "I don't want to use a broad sword for so-and-so, so I'll change it to dual blades", and more the mindset of "I want a dual blades Keeper, so my choices are: X, Y and Z". We don't need 20 Keepers with Dual Blades! If you are interested in a specific weapon powerset, please see the "Grouping" section.

Notes

  • Important, key or highlighted aspects that may define a character a little more in the general lore. Examples: "Former member of the Cosmia Initiative", "Previous Faction Leader" or "Twin sister of Keeper Whatsit".

Availability

  • Self-explanatory (Available, Reserved or Taken), though Keepers marked as recommended are especially encouraged to be claimed first for plot or out-of-character progress significance.

Powersets

A Keeper that is not taken will list a variety of powersets that work with their theme. Of course you're always willing to make a case for something else, but please consider just sticking to the particular Keeper matching your desires, instead of turning a Keeper concept upside down.

Primary Options

  • The first version of the Keeper should choose from this pool of listed powersets. I understand this may seem limited, but this is to ensure a Keeper (especially the primary version of such/at LEAST one version of such) is as thematically accurate as possible; sensible and relevant to the very nature of the signature they derive their cosmic powers from (a Keeper Aries running around as a Plant Control/Cold Domination Controller doesn't make a lick of sense now does it?).
  • If you can make a convincing case for something that's not listed (hence the 'etc.'), you are welcomed to suggest it to the supergroup leader(s) to be approved or rejected. Some form/alt of your character using their cosmic weapon is always highly encouraged and recommended. This is expressed in how almost every single Keeper's suggested sets include the use of their cosmic weapon.
  • Ideal/preferred options should always be considered first (these will really please the cosmic Gods).
  • Pool powers (including travel, epic and patron) are not always listed, but you are still expected to be sensible in choosing pool powers to fit your Keeper's thematic viability. Naturally these options are left open as to not disturb the way you want to play the game on an actual gaming level, but just make sure it's not completely out of the Keeper's element.

Examples of Pool Sensibility: Pisces using Leviathan Mastery, Chamaeleon using Concealment or Circinus using Speed for the Whirlwind fun that perfectly fits their spinning theme.

Examples of Pool Nonsense: Aries using Leviathan Mastery, Libra using Flame Mastery, Cetus using Speed or Sagittarius launching rockets with Munitions Mastery.

Universal Pool Powers (Including Epic/Patron) that virtually work with any Keeper include: Fighting, Flight, Leadership, Force of Will, Force Mastery, Energy Mastery, Primal Forces Mastery, Power Mastery, Field Mastery and Body Mastery.

  • When a Keeper is officially claimed this section will instead list the character's powersets and archetypes for every version of that character.

Your Keeper Alts

  • If/when you are interested in creating another in-game version of your Keeper, please let a supergroup leader know beforehand. If you have a plan already it's a good idea to run it by the them first. If you have no idea what to do, they will be happy to make suggestions and work with you. It's never a bad idea to choose other powersets/archetypes listed in primary options, but note that the more alts you make of the same Keeper, the lesser their restrictions on powersets/archetypes.

Example: Aries' built up cosmic energy derived from aggression and rage manifesting as "fiery" is perfectly reasonsable.


ZodiacFaction.png]

Zodiac Faction

Title Cosmia Signature Ranking Cosmic Powers Cosmic Weapon Civilian Identity Notes Availability Powersets
Keeper Ophiuchus The Serpent-Bearer Advisor Healing Energy, Snake Constructs, Wisdom Manifestation Cosmic Serpent-Bearer Flute N/A 6th Eldest of all Keepers Taken Empathy/Psychic Blast Defender
Keeper Aries The Ram TBD Combat Aptitude, Anger Empowerment, Enhanced Willpower Cosmic Ram Mace TBD TBD Available, Recommended Ideal Primary: War Mace/Willpower | Primary Options: Bio Armor-Min FX, Energy Aura, Fiery Aura, Invulnerability, Martial Arts, Psionic Melee, Street Justice, Super Reflexes, War Mace, Willpower, etc.
Keeper Cancer The Crab TBD Lunar Energy Manipulation, Protection Empowerment, Gravity Manipulation Cosmic Crab Shield TBD TBD Available, Recommended Ideal Primary: Shield Defense/Kinetic Melee | Primary Options: Energy Melee, Kinetic Melee, Radiation Melee, Shield Defense, Street Justice, Gravity Control, Force Field, etc.
Keeper Leo The Lion TBD Solar Energy Manipulation, Courage Inducement, Radiation Manipulation Cosmic Lion Sword TBD TBD Available, Recommended Ideal Primary: Broad Sword/Radiation Armor or Fiery Aura | Primary Options: Broad Sword, Energy Aura, Fiery Aura, Radiation Armor, etc.
Keeper Aquarius The Water-Bearer TBD Weather Manipulation, Electricity Manipulation Cosmic Water-Bearer Jar TBD TBD Available, Recommended Ideal Primary: Beam Rifle or Electrical Blast/Storm Summoning or Electrical Affinity | Primary Options: Storm Blast, Beam Rifle, Electrical Affinity, Electrical Blast, Electricity Manipulation, Storm Summoning, etc.
Keeper Capricornus The Sea-Goat TBD Force-Field Generation, Concussive Force Projection Cosmic Sea-Goat Horn TBD TBD Available, Recommended Ideal Primary: Force Field/Energy Blast, Symphony Control/Force Field | Primary Options: Energy Blast, Force Field, Gravity Control, Psychic Blast, Radiation Blast, Sonic Attack, Symphony Control, etc.
Keeper Gemini The Twins TBD Temporal Duality, Twofold Manifestation Cosmic Twin Daggers TBD TBD Available, Recommended Ideal Primary: Dual Blades/Super Reflexes | Primary Options: Dual Blades, Energy Aura, Ninjitsu, Regeneration, Super Reflexes, Willpower, etc.
Keeper Libra The Scale TBD Balance Manipulation, Vertigo Inducement, Probability Manipulation Cosmic Scale Fans TBD TBD Available, Recommended Ideal Primary: Kinetics/Sonic Attack, Dual Blades/Energy Aura, Mind Control/Kinetics | Primary Options: Energy Aura, Dual Blades, Kinetics, Mind Control, Psychic Blast, Sonic Attack, Super Reflexes, Willpower, etc.
Keeper Pisces The Fishes TBD Esoteric Mist Manipulation, Illusion Creation, Aquatic Superiority Cosmic Fishes Trident TBD TBD Available, Recommended Ideal Primary: Illusion Control/Radiation Emission, Staff Fighting/Dark Armor | Primary Options: Dark Armor, Darkness Affinity, Energy Aura, Illusion Control, Poison, Radiation Armor, Radiation Emission, Staff Fighting, Willpower, etc.
Keeper Sagittarius The Archer TBD Lock-On Mark Generation, Archery Aptitude, Trajectory Intuition Cosmic Archer Bow TBD TBD Available, Recommended Ideal Primary: Archery/Martial Combat, Energy Aura or Super Reflexes| Primary Options: Archery, Energy Aura, Energy Manipulation, Martial Combat, Super Reflexes, Tactical Arrow, Willpower, etc.
Keeper Scorpius The Scorpion TBD Unknown Forces Manipulation, Unknown Entity Summoning, Venom Projection Cosmic Scorpion Whip TBD TBD Available, Recommended Ideal Primary: Demon Summoning/Poison or Dark Miasma | Primary Options: Cold Domination, Dark Miasma, Darkness Control, Demon Summoning, Poison, etc.
Keeper Taurus The Bull TBD Momentum Empowerment, Earth Manipulation, Enhanced Stamina Cosmic Bull Hammer TBD TBD Available, Recommended Ideal Primary: Titan Weapons/Stone Armor | Primary Options: Invulnerability, Stone Armor, Stone Melee, Titan Weapons, Willpower, etc.
Keeper Virgo The Maiden TBD Plant Manipulation, Natural Force Healing, Agriculture Aptitude Cosmic Maiden Crossbow TBD TBD Available, Recommended Ideal Primary: Plant Control/Nature Affinity, Assault Rifle/Nature Affinity | Primary Options: Assault Rifle, Energy Blast, Nature Affinity, Plant Control, Psychic Blast, Radiation Blast, Plant Manipulation, etc.



PtolemyFaction.png

Ptolemy Faction

Title Cosmia Signature Ranking Cosmic Powers Cosmic Weapon Civilian Identity Notes Availability Powersets
Keeper Draco The Dragon TBD Celestial Energy Projection, Weather Manipulation, Celestial Empowerment Cosmic Dragon Staff TBD TBD Unavailable Ideal Primary: Staff Fighting/Electric Armor | Primary Options: Staff Fighting, Electric Armor, Storm Blast, Storm Summoning, etc.
Keeper Corona Australis The Southern Crown TBD Hot Desert Manipulation, Heat Generation, Domain Empowerment Cosmic Southern Crown Chakram TBD TBD Available Ideal Primary: Fire Control/Martial Assault or Thermal Radiation | Primary Options: Fire Blast, Fire Control, Martial Assault, Radiation Blast, Thermal Radiation, etc.
Keeper Corona Borealis The Northern Crown TBD Cold Desert Manipulation, Cold Generation, Domain Empowerment Cosmic Northern Crown Chakram TBD TBD Available Ideal Primary: Ice Control/Martial Assault or Cold Domination | Primary Options: Ice Blast, Ice Control, Martial Assault, Radiation Blast, Cold Domination, etc.
Keeper Aquila The Eagle TBD Avian Wing Manifestation, Feather Projection, Aerial Superiority Cosmic Eagle Talons TBD TBD Available Ideal Primary: Claws/Willpower | Primary Options: Claws, Energy Aura, Ninjitsu, Super Reflexes, Willpower, etc.
Keeper Hydra The Monster TBD Appendage Generation, Enhanced Regeneration, Fear Inducement Cosmic Monster Blade TBD TBD Available Ideal Primary Titan Weapons or Spines/Regeneration| Primary Options: Bio Armor-Min FX, Regeneration, Spines, Titan Weapons, Willpower, Dark Armor, etc.
Keeper Orion The Hunter TBD Hunting Aptitude, Trap Constructs, Enhanced Tracking Cosmic Hunter Club TBD TBD Available Ideal Primary: Traps/Energy Blast, War Mace/Ninjitsu | Primary Options: Energy Aura, Energy Blast, Psychic Blast, Radiation Blast, Super Reflexes, Traps, War Mace, Ninjitsu, Willpower, etc.
Keeper Pegasus The Winged-Horse TBD Celestial Wing Manifestation, Enhanced Energy Projection, Aerial Superiority Cosmic Winged-Horse Spear TBD TBD Available Ideal Primary: Staff Fighting or Energy Blast/Energy Aura | Primary Options: Energy Aura, Energy Blast, Energy Manipulation, Martial Combat, Radiation Armor, Staff Fighting, Willpower, etc.
Keeper Andromeda The Chained Maiden TBD Chain Constructs, Chain Proficiency Cosmic Chained Maiden Whip TBD TBD Available Ideal Primary: Electrical Blast or Electric Control/Electrical Affinity | Primary Options: Electrical Affinity, Electrical Blast, Electric Control, Electricity Assault, etc.
Keeper Ara The Altar TBD Altar Constructs, Sacrifice Empowerment, Unknown Forces Manipulation Cosmic Altar Sword TBD TBD Available Ideal Primary: Earth Control/Pain Domination, Broad Sword/Dark Armor | Primary Options: Broad Sword, Dark Assault, Darkness Affinity, Dark Armor, Dark Miasma, Earth Assault, Earth Control, Energy Aura, Pain Domination, Seismic Blast, Stone Armor-Min FX, etc.
Keeper Auriga The Charioteer TBD Chariot Manifestation, Momentum Empowerment, Locomotion Aptitude Cosmic Charioteer Whip TBD TBD Available Ideal Primary: Demon Summoning-Whip/Kinetics or Time Manipulation, Kinetic Melee or Energy Blast/Super Reflexes | Primary Options: Demon Summoning-Whip, Energy Aura, Kinetic Melee, Kinetics, Super Reflexes, Time Manipulation, Willpower, etc.
Keeper Bootes The Herdsman Leader Herd Manifestation, Leadership Empowerment Cosmic Herdsman Staff Abasil Res Member of the Cosmia Initiative prior to becoming a Keeper Taken Staff Fighting/Super Reflexes Scrapper and Illusion Control/Sonic Resonance Controller
Keeper Canis Major The Dog TBD Clairalience, Loyalty Empowerment Cosmic Dog Fangs TBD TBD Available Ideal Primary: Dual Blades/Super Reflexes | Primary Options: Dual Blades, Energy Aura, Energy Melee, Martial Arts, Street Justice, Super Reflexes, Willpower, etc.
Keeper Canis Minor The Little Dog TBD Enhanced Cuteness, Loyalty Empowerment Cosmic Little Dog Handguns TBD TBD Available Ideal Primary: Dual Pistols/Super Reflexes, Mind Control/Energy Assault | Primary Options: Dual Pistols, Energy Assault, Energy Aura, Energy Manipulation, Martial Combat, Mental Manipulation, Mind Control, Sonic Manipulation, Super Reflexes, Willpower, etc.
Keeper Cassiopeia The Queen TBD Command Inducement, Superiority Empowerment Cosmic Queen Scepter TBD TBD Available Ideal Primary: War Mace/Energy Aura or Willpower | Primary Options: Energy Assault, Energy Aura, Mind Control, Psionic Assault, Sonic Resonance, War Mace, Willpower, etc.
Keeper Centaurus The Centaur TBD Knowledge Bestowal, Teaching Aptitude, Centaur Physiology Manifestation Cosmic Centaur Boots TBD TBD Available Ideal Primary: Martial Arts/Super Reflexes | Primary Options: Empathy, Energy Aura, Energy Blast, Martial Arts, Psychic Blast, Sonic Resonance, Super Reflexes, Willpower, etc.
Keeper Cepheus The King TBD Command Inducement, Superiority Empowerment Cosmic King Scepter TBD TBD Available Ideal Primary: War Mace/Willpower or Energy Aura | Primary Options: Energy Assault, Energy Aura, Mind Control, Psionic Assault, Sonic Resonance, War Mace, Willpower, etc.
Keeper Cetus The Sea Monster TBD Size Augmentation, Black Ice Manipulation Cosmic Sea Monster Devastator TBD TBD Available Ideal Primary: Titan Weapons/Ice Armor | Primary Options: Ice Armor, Ice Melee, Invulnerability, Titan Weapons, Willpower, etc.
Keeper Corvus The Crow TBD Curse Inducement, Shadow Manipulation, Crow Constructs Cosmic Crow Throwing Blades TBD TBD Available Ideal Primary: Darkness Control/Martial Assault | Primary Options: Darkness Affinity, Darkness Control, Dark Miasma, Martial Assault, Beast Mastery-Ravens, etc.
Keeper Crater The Cup TBD Energy Absorption, Energy Storage, Energy Imbuement Cosmic Cup Chalice TBD TBD Available Ideal Primary: Energy Melee or Beam Rifle/Energy Aura | Primary Options: Beam Rifle, Electrical Affinity, Energy Aura, Energy Melee, Kinetic Melee, Kinetics, Radiation Armor, Radiation Melee, Water Blast, etc.
Keeper Cygnus The Swan TBD Dance Aptitude, Dance Empowerment, Dance Mesmerization Cosmic Swan Ribbon TBD TBD Available Ideal Primary: Martial Arts/Super Reflexes, Demon-Summoning-Whip/Kinetics | Primary Options: Demon Summoning-Whip, Energy Aura, Kinetics, Martial Arts, Ninjitsu, Super Reflexes, etc.
Keeper Delphinus The Dolphin TBD Sonar Sensory, Sonic Projection, Aquatic Superiority Cosmic Dolphin Blade TBD TBD Available Ideal Primary: Katana/Ninjitsu or Super Reflexes, Sonic Blast/Ninja Training | Primary Options: Energy Aura, Katana, Ninjitsu, Sonic Attack, Sonic Manipulation, Sonic Resonance, Ninja Training, Super Reflexes, etc.
Keeper Equuleus The Horse TBD Equestrian Aptitude, Enhanced Stamina, Horse Constructs Cosmic Horse Shoes TBD TBD Available Ideal Primary: Martial Arts/Energy Aura or Willpower | Primary Options: Energy Aura, Invulnerability, Martial Arts, Super Reflexes, Willpower, etc.
Keeper Eridanus The River TBD Water Manipulation, Aquatic Superiority Cosmic River Flail TBD TBD Available Ideal Primary: Water Blast/Poison or Atomic Manipulation or Energy Manipulation | Primary Options: Atomic Manipulation, Demon Summoning-Whip, Energy Aura, Energy Manipulation, Martial Combat, Poison, Radiation Emission, Water Blast, Willpower, etc.
Keeper Hercules The Hero TBD Enhanced Strength, Heroic Empowerment, Danger Perception Cosmic Hero Knuckles TBD TBD Available Ideal Primary: Super Strength/Invulnerability | Primary Options: Energy Aura, Invulnerability, Street Justice, Super Strength, Willpower, etc.
Keeper Lepus The Hare TBD Clairaudience, Enhanced Agility, Enhanced Leg Strength Cosmic Hare Boots TBD TBD Available Ideal Primary: Martial Arts/Super Reflexes | Primary Options: Energy Aura, Martial Arts, Ninjitsu, Super Reflexes, etc.
Keeper Lupus The Wolf TBD Pack Link Creation, Wolf Constructs, Lunar Empowerment Cosmic Wolf Claws TBD TBD Available Ideal Primary: Beast Mastery-wolves/Sonic Resonance, Claws/Willpower | Primary Suggestions: Beast Mastery-wolves, Claws, Energy Aura, Sonic Resonance, Super Reflexes, Willpower, etc.
Keeper Lyra The Lyre TBD Music Aptitude, Sound Manipulation Cosmic Lyre Bow TBD TBD Available Ideal Primary: Symphony Control or Archery/Sonic Resonance | Primary Options: Archery, Sonic Assault, Sonic Manipulation, Sonic Resonance, Symphony Control, etc. (Controller, Blaster, Corruptor, Defender or Dominator)
Keeper Perseus The Monster Slayer TBD Disadvantage Empowerment, Threat Proficiency Cosmic Monster Slayer Swords TBD TBD Available Ideal Primary: Dual Blades/Willpower | Primary Options: Dual Blades, Energy Aura, Invulnerability, Regeneration, Willpower, etc.
Keeper Piscis Austrinus The Southern Fish TBD Hot Water Manipulation, Heat Generation, Aquatic Superiority Cosmic Southern Fish Cannon TBD TBD Available Ideal Primary: Water Blast/Thermal Radiation | Primary Options: Beam Rifle, Thermal Radiation, Water Blast, etc.
Keeper Sagitta The Arrow TBD Arrow Generation, Trajectory Manipulation Cosmic Arrow Bow TBD TBD Available Ideal Primary: Archery/Martial Combat or Tactical Arrow | Primary Options: Archery, Energy Aura, Martial Combat, Super Reflexes, Tactical Arrow, Trick Arrow, Willpower, etc.
Keeper Serpens The Serpent TBD Enhanced Regeneration, Venom Projection, Snake Constructs Cosmic Snake Fangs TBD TBD Available Ideal Primary: Claws/Regeneration, Radiation Blast/Poison | Primary Options: Claws, Energy Blast, Poison, Psychic Blast, Radiation Blast, Regeneration, etc.
Keeper Triangulum The Triangle TBD Threefold Strength, Threefold Intelligence, Threefold Attractiveness Cosmic Triangle Throwing Stars TBD TBD Available Ideal Primary: Super Strength/Willpower, Mind Control/Martial Assault | Primary Options: Energy Aura, Invulnerability, Martial Assault, Mind Control, Street Justice, Super Strength, Willpower, etc.
Keeper Ursa Major The Bear TBD Enhanced Strength, Wisdom Manifestation, Clairalience Cosmic Bear Claws TBD TBD Available Ideal Primary: Savage Melee/Invulnerability or Willpower | Primary Options: Energy Aura, Invulnerability, Savage Melee, Super Reflexes, Super Strength, Willpower, etc.
Keeper Ursa Minor The Little Bear TBD Curiosity Empowerment, Clairalience Cosmic Little Bear Paws TBD TBD Available Ideal Primary: Savage Melee/Energy Aura or Willpower | Primary Options: Energy Aura, Energy Melee, Savage Melee, Street Justice, Super Reflexes, Willpower, etc.



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Lacaille Faction

Title Cosmia Signature Ranking Cosmic Powers Cosmic Weapon Civilian Identity Notes Availability Powersets
Keeper Horologium The Pendulum Clock Advisor Time Manipulation, Chrono Vision, Temporal Superiority Cosmic Pendulum Clock Medallion N/A Eldest of all Keepers Taken Gravity Control/Time Manipulation Controller and Time Manipulation/Psychic Blast Defender
Keeper Reticulum The Reticule TBD Trajectory Manipulation, Enhanced Accuracy Cosmic Reticule Revolvers TBD TBD Available Ideal Primary: Dual Pistols/Temporal Manipulation | Primary Options: Dual Pistols, Energy Aura, Energy Manipulation, Martial Combat, Mental Manipulation, Super Reflexes, Temporal Manipulation, Willpower, etc.
Keeper Telescopium The Telescope TBD Telescopic Vision, Enhanced Concentration Capacity, Focus Inducement Cosmic Telescope Sniper TBD TBD Available Ideal Primary: Beam Rifle/Martial Combat | Primary Options: Beam Rifle, Energy Aura, Energy Manipulation, Martial Combat, Mental Manipulation, Ninjitsu, Super Reflexes, Willpower, etc.
Keeper Antlia The Air Pump TBD Air Manipulation, Air Projection, Pressure Manipulation Cosmic Air Pump Cannon TBD TBD Available Ideal Primary: Beam Rifle/Storm Summoning | Primary Options: Beam Rifle, Gravity Control, Radiation Blast, Storm Summoning, Storm Blast, etc. (Corruptor, Controller or Defender)
Keeper Caelum The Chisel TBD Weakness Detection, Vulnerability Inducement Cosmic Chisel Axe TBD TBD Available Ideal Primary: Battle Axe/Willpower | Primary Options: Battle Axe, Energy Aura, Invulnerability, Super Reflexes, Willpower, etc.
Keeper Circinus The Compasses TBD Vortex Creation, Accelerated Rotation, Spinning Empowerment Cosmic Compass Khopeshes TBD TBD Available Ideal Primary: Dual Blades/Super Reflexes | Primary Options: Dual Blades, Energy Aura, Kinetic Melee, Super Reflexes, Willpower, etc.
Keeper Fornax The Furnace TBD Heat Generation, Fire Manipulation, Enhanced Durability Cosmic Furnace Hammer TBD TBD Available Ideal Primary: Titan Weapons/Fiery Armor | Primary Options: Fiery Armor, Fiery Melee, Radiation Armor, Titan Weapons, etc.
Keeper Mensa The Table Mountain TBD Land Manipulation, Stillness Empowerment, Enhanced Density Cosmic Table Mountain Shield TBD TBD Available Ideal Primary: Shield Defense/Stone Melee | Primary Options: Shield Defense, Stone Armor, Stone Melee, etc.
Keeper Microscopium The Microscope TBD Size Reduction, Microscopic Forces Manipulation, Microscopic Vision Cosmic Microscope Rifle TBD TBD Available Ideal Primary: Assault Rifle or Kinetic Melee/Ninjitsu | Primary Options: Assault Rifle, Energy Aura, Kinetic Melee, Ninjitsu, Psionic Melee, etc.
Keeper Norma The Level TBD Equilibrium Manipulation, Vertigo Inducement Cosmic Level Sword TBD TBD Available Ideal Primary: Broad Sword/Energy Aura, Psychic Blast or Sonic Attack/Kinetics | Primary Options: Broad Sword, Energy Aura, Energy Blast, Kinetics, Sonic Attack, Psychic Blast, Super Reflexes, Time Manipulation, Willpower, etc.
Keeper Octans The Octant TBD Navigation Aptitude, Eightfold Manifestation Cosmic Octant Crossbow TBD TBD Available Ideal Primary: Assault Rifle/Martial Combat | Primary Options: Assault Rifle, Atomic Manipulation, Energy Aura, Energy Manipulation, Illusion Control, Kinetics, Martial Combat, Sonic Resonance, Super Reflexes, Willpower, etc.
Keeper Pictor The Easel TBD Visual Art Aptitude, Paint Manipulation, Art Manifestation Cosmic Easel Saw TBD TBD Available Ideal Primary: Broad Sword/Dark Armor, Water Blast/Dark Miasma, Darkness Control/Darkness Affinity | Primary Options: Broad Sword, Dark Armor, Dark Assault, Dark Blast, Dark Miasma, Darkness Affinity, Darkness Control, Energy Aura, Poison, Super Reflexes, Water Blast, Willpower, etc.
Keeper Pyxis The Mariner Compass TBD Magnetic Manipulation, Navigation Aptitude, Locality Tracking Cosmic Mariner Compass Shield TBD TBD Available Ideal Primary: Kinetic Melee/Shield Defense, Gravity Control/Force Field | Primary Options: Energy Assault, Energy Melee, Force Field, Gravity Control, Kinetic Melee, Radioactive Assault, Shield Defense, Time Manipulation, etc.
Keeper Sculptor The Sculptor TBD Sculpting Aptitude, Sculpture Manipulation Cosmic Sculptor Mallet TBD TBD Available Ideal Primary: War Mace/Stone Armor, Earth Control/Earth Assault, Seismic Blast/Earth Manipulation | Primary Options: Earth Assault, Earth Control, Earth Manipulation, Energy Manipulation, Invulnerability, Martial Combat, Seismic Blast, Stone Armor, War Mace, Willpower, etc.
Keeper Carina The Keel TBD Water Manipulation, Aquatic Superiority Cosmic Keel Axe TBD TBD Available Ideal Primary: Battle Axe or Water Blast/Radiation Armor or Ice Armor | Primary Options: Atomic Manipulation, Battle Axe, Energy Aura, Energy Manipulation, Martial Combat, Ice Armor, Ice Manipulation, Ice Melee, Poison, Radiation Armor, Water Blast, Willpower, etc.
Keeper Puppis The Deck TBD Enhanced Durability and Stamina, Wood Manipulation Cosmic Deck Hammer TBD TBD Available Ideal Primary: War Mace/Invulnerability | Primary Options: Energy Aura, Invulnerability, Super Strength, War Mace, Willpower, etc.
Keeper Vela The Sails TBD Wind Manipulation, Wind Propulsion Cosmic Sails Bow TBD TBD Available Primary Options: Archery, Energy Blast, Storm Summoning, Storm Blast, etc.
Keeper Argo Navis The Mighty Ship TBD Quintessence Generation, Dimensional Travel TBD TBD TBD Unavailable Primary Options: TBD



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Keyser Faction

Title Cosmia Signature Ranking Cosmic Powers Cosmic Weapon Civilian Identity Notes Availability Powersets
Keeper Phoenix The Firebird TBD Grand Flame Manipulation, Creation-Destruction Manipulation, Resurrection Cosmic Firebird Corona TBD TBD Unavailable Ideal Primary: Fire Blast/Fiery Aura or Thermal Radiation| Primary Options: Fiery Aura, Fiery Melee, Fire Blast, Thermal Radiation, etc.
Keeper Triangulum Australe The Southern Triangle TBD Triple Energy Manipulation Cosmic Southern Triangle Sai TBD TBD Available Ideal Primary: Dual Blades/Energy Aura or Radiation Armor or Fiery Aura or Electric Armor | Primary Options: Atomic Manipulation, Cold Domination, Dark Armor, Dark Blast, Darkness Affinity, Darkness Manipulation, Dual Blades, Electric Armor, Electrical Affinity, Electrical Blast, Electricity Manipulation, Energy Aura, Energy Blast, Fiery Aura, Fire Blast, Fire Manipulation, Ice Armor, Ice Blast, Ice Manipulation, Kinetics, Mental Manipulation, Martial Combat, Psychic Blast, Radiation Armor, Radiation Blast, Radiation Emission, Sonic Attack, Sonic Manipulation, Sonic Resonance, Thermal Radiation, Willpower, etc.
Keeper Grus The Crane TBD Enhanced Balance, Combat Proficiency, Enhanced Focus Cosmic Crane Pistols TBD TBD Available Ideal Primary: Dual Pistols/Martial Combat or Ninjitsu, Martial Arts/Super Reflexes or Ninjitsu | Primary Options: Dual Pistols, Energy Aura, Martial Arts, Martial Combat, Ninjitsu, Super Reflexes, Willpower, etc.
Keeper Apus The Bird-of-Paradise TBD Aurora Manipulation, Enhanced Attractiveness, Paradise Manifestation Cosmic Bird-of-Paradise Fan TBD TBD Available Ideal Primary: Radiation Blast/Ninja Training or Radiation Emission, Katana/Radiation Armor or Energy Aura | Primary Options: Atomic Manipulation, Energy Aura, Energy Blast, Katana, Ninja Training, Psychic Blast, Radiation Armor, Radiation Blast, Radiation Emission, etc.
Keeper Chamaeleon The Chameleon TBD Camouflage, Tracking Evasion, Illusion Cloaking Cosmic Chameleon Hook Swords TBD TBD Available Ideal Primary: Dual Blades/Ninjitsu | Primary Options: Dual Blades, Energy Aura, Ninjitsu, Martial Arts, Street Justice, etc.
Keeper Dorado The Swordfish TBD Swordsmanship Aptitude, Enhanced Agility, Aquatic Superiority Cosmic Swordfish Cutlass TBD TBD Available Ideal Primary: Katana/Super Reflexes, Radiation Blast/Ninja Training | Primary Options: Energy Aura, Energy Blast, Katana, Ninja Training, Ninjitsu, Psychic Blast, Radiation Blast, Super Reflexes, etc.
Keeper Hydrus The Water Snake TBD Enhanced Regeneration, Aquatic Superiority, Water Snake Constructs Cosmic Water Snake Hose TBD TBD Available Ideal Primary: Water Blast/Regeneration | Primary Options: Demon Summoning-Whip, Energy Manipulation, Ice Blast, Ice Manipulation, Martial Combat, Poison, Psychic Blast, Radiation Blast, Regeneration, Water Blast, etc.
Keeper Indus The Native TBD Environmental Intuition, Environmental Symbiosis, Home Empowerment Cosmic Native Bow TBD TBD Available Ideal Primary: Archery/Nature Affinity or Plant Manipulation or Bio Armor-Min FX | Primary Options: Archery, Bio Armor-Min FX, Energy Aura, Energy Manipulation, Martial Combat, Nature Affinity, Plant Manipulation, Regeneration, Tactical Arrow, Temporal Manipulation, Willpower, etc.
Keeper Musca The Fly TBD Swarm Summoning, Insectoid Wing Manifestation, Bioelectric Generation Cosmic Fly Stingers TBD TBD Available Ideal Primary: Claws/Electric Armor, Electric Control/Savage Assault | Primary Options: Claws, Dark Armor, Electric Armor, Electric Control, Energy Aura, Ninjitsu, Savage Assault, Super Reflexes, Willpower, etc.
Keeper Pavo The Peafowl Member Enhanced Attractiveness, Enhanced Charisma, Mesmerizing Presence Cosmic Peafowl Mirror Blissmont Hero of his homeworld Delfas Taken Mind Control/Energy Assault Dominator
Keeper Tucana The Toucan TBD Tropical Plant Manipulation, Tropical Animal Manipulation Cosmic Toucan Horn TBD TBD Available Ideal Primary: Beast Mastery or Plant Control/Nature Affinity or Sonic Resonance | Primary Options: Beast Mastery, Nature Affinity, Plant Control, Savage Assault, Sonic Resonance, Symphony Control, etc.
Keeper Volans The Flying Fish TBD Aerial Superiority, Aquatic Superiority, Flying Fish Constructs Cosmic Flying Fish Knives TBD TBD Available Ideal Primary: Darkness Control/Martial Assault, Psionic Melee/Energy Aura or Super Reflexes| Primary Options: Darkness Control, Energy Aura, Kinetic Melee, Martial Arts, Martial Assault, Psionic Melee, Street Justice, Super Reflexes, Willpower, etc.



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Hevelius Faction

Title Cosmia Signature Ranking Cosmic Powers Cosmic Weapon Civilian Identity Notes Availability Powersets
Keeper Scutum The Shield TBD Absolute Defense Cosmic Shield Bunker TBD TBD Available Primary Options: Energy Melee, Kinetic Melee, Martial Arts, Shield Defense, Street Justice
Keeper Canes Venatici The Hunting Dogs TBD Dog Constructs, Enhanced Tracking Cosmic Hunting Dogs Rifle TBD TBD Available Ideal Primary: Assault Rifle/Martial Combat or Super Reflexes, Beast Mastery-wolves/Sonic Resonance | Primary Options: Assault Rifle, Atomic Manipulation, *Beast Mastery-wolves, Energy Aura, Energy Manipulation, Martial Combat, Mental Manipulation, Sonic Manipulation, Sonic Resonance, Super Reflexes, Willpower, etc.
Keeper Vulpecula The Fox TBD Fox-Fire Manipulation, Curse Inducement Cosmic Fox Fan TBD TBD Available Primary Options: Dark Assault, Darkness Affinity, Dark Miasma, Energy Assault, Energy Aura, Fiery Assault, Fire Control, Katana, Ninjitsu, Pain Domination, Radiation Emission, Radioactive Assault, Super Reflexes, Willpower, etc.
Keeper Lacerta The Lizard TBD Adhesive Climbing, Enhanced Regeneration, Regeneration Emanation Cosmic Lizard Whip TBD TBD Available Ideal Primary: Demon Summoning-Whip/Empathy or Pain Domination | Primary Options: Demon Summoning-whip, Empathy, Energy Aura, Energy Blast, Energy Melee, Martial Arts, Pain Domination, Psychic Blast, Radiation Blast, Regeneration, Street Justice, Willpower, etc.
Keeper Leo Minor The Little Lion TBD Lion Constructs, The Lion's Roar, Pride Empowerment Cosmic Leo Minor Megaphone TBD TBD Available Ideal Primary: Beast Mastery-lions/Sonic Resonance | Primary Options: Beast Mastery-lions, Energy Aura, Martial Arts, Martial Combat, Sonic Blast, Sonic Resonance, Street Justice, Super Reflexes, Willpower, etc.
Keeper Lynx The Lynx TBD Deception Mastery, Illusion Detection, Lie Detection Cosmic Lynx Claws TBD TBD Available Ideal Primary: Claws/Ninjitsu | Primary Options: Claws, Dark Aura, Energy Aura, Martial Arts, Ninjitsu, Savage Melee, Street Justice, Super Reflexes, etc.
Keeper Sextans The Sextant Member Distance Perception, Navigation Aptitude, Sixfold Manifestation Cosmic Sextant Sidearms Naresh Ray An Earth-born epsilon mutant Taken Dual Pistols/Martial Combat Blaster



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Plancius Alliance

Title Cosmia Signature Ranking Cosmic Powers Cosmic Weapon Civilian Identity Notes Availability Powersets
Keeper Monoceros The Unicorn TBD Spatial Manipulation, Cosmic Manipulation, Probability Manipulation Cosmic Unicorn Horn TBD TBD Unavailable Primary Options: Gravity Control, Kinetics (Controller)
Keeper Camelopardalis The Giraffe TBD Height Augmentation, Enhanced Leg Strength Cosmic Giraffe Staff TBD TBD Available Primary Options: Energy Aura, Invulnerability, Martial Arts, Staff Fighting, Super Reflexes, Willpower, etc.
Keeper Columba The Dove TBD Pacification Inducement, Peace Empowerment Cosmic Dove Cross TBD TBD Available Ideal Primary: Mind Control/Empathy | Primary Options: Empathy, Energy Assault, Energy Aura, Energy Melee, Martial Arts, Mind Control, Ninjitsu, Radiation Emission, Radioactive Assault, Psionic Assault, Psionic Melee, Sonic Resonance, Street Justice, Willpower, etc.



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Uranometria Alliance

Title Cosmia Signature Ranking Cosmic Powers Cosmic Weapon Civilian Identity Notes Availability Powersets
Keeper Coma Berenices The Hair-of-Berenice TBD Hair Contructs, Hair Manipulation Cosmic Hair-of-Berenice Comb TBD TBD Available Ideal Primary: Electric Control/Electricity Assault or Dark Assault | Primary Options: Dark Assault, Dark Blast, Darkness Manipulation, Electric Control, Electrical Affinity, Electrical Blast, Electricity Assault, Electricity Manipulation, etc.
Keeper Crux The Southern Cross TBD Dimensional Teleportation, Crossroads Manifestation Cosmic Southern Cross Axe TBD TBD Available Primary Options: Battle Axe, Energy Aura, Invulnerability, Willpower, etc.


The Lost Keepers

Title Cosmia Signature Ranking Cosmic Powers Cosmic Weapon Civilian Identity Notes Availability Powersets
Keeper
Keeper
Keeper
Keeper
Keeper
Keeper


Groups

A couple of lists that organize the Keepers by various qualities. (Currently a WIP - mind the dust!)

By Colour

  • Acid: Bootes, Cepheus, Hydra, Lacerta, Sextans
  • Black/Dark: Corvus, Mensa, Musca, Scorpius, Sculptor
  • Blue: Corona Borealis, Eridanus, Lupus, Pictor, Pisces, Telescopium, Triangulum
  • Brown: Crux, Hercules, Puppis, Taurus, Ursa Major, Ursa Minor
  • Cyan: Aquarius, Delphinus, Pyxis
  • Dark Green: Centaurus, Hydrus, Orion
  • Gold: Leo, Leo Minor
  • Green: Capricornus, Chamaeleon, Microscopium, Scutum, Serpens, Tucana, Vela, Virgo, Volans
  • Light Blue: Equuleus, Pegasus
  • Orange: Corona Australis, Lynx, Norma, Piscis Austrinus, Sagitta, Sagittarius
  • Pink: Andromeda, Apus, Canis Major, Canis Minor, Cassiopeia, Cygnus, Horologium, Lepus, Libra, Triangulum Australe, Vulpecula
  • Purple/Violet: Antlia, Ara, Carnina, Cetus, Draco, Grus, Monoceros, Octans, Ophiuchus, Pavo
  • Red: Aquila, Aries, Coma Berenices, Dorado, Perseus, Phoenix, Reticulum
  • White/Silver: Caelum, Cancer, Canes Venatici, Columba, Crater, Fornax
  • Yellow: Argo Navis, Auriga, Camelopardalis, Circinus, Gemini, Indus, Lyra

By Weapon/Weapon Powerset

  • Archery: Indus (Bow), Lyra (Bow), Sagitta (Bow), Sagittarius (Bow), Vela (Bow)
  • Assault Rifle: Canes Venatici (Rifle), Microscopium (Rifle), Octans (Crossbow), Virgo (Crossbow)
  • Battle Axe: Caelum (Pickaxe), Carina (Axe), Crux (Axe)
  • Beam Rifle: Antlia (Cannon), Aquarius (Jar), Crater (Chalice), Piscis Austrinus (Cannon), Telescopium (Sniper)
  • Boots (Martial Arts): Centaurus (Boots), Equuleus (Shoes), Lepus (Boots)
  • Broad Sword: Ara (Sword), Leo (Sword), Norma (Sword), Pictor (Saw)
  • Claws Sets: Aquila (Talons), Lupus (Claws), Lynx (Claws), Musca (Stingers), Serpens (Fangs)
  • Dual Blades: Canis Major (Fangs), Chamaeleon (Hook Swords), Circinus (Khopeshes), Gemini (Daggers), Libra (Fans), Perseus (Swords), Triangulum Australe (Sai)
  • Dual Pistols: Canis Minor (Handguns), Grus (Pistols), Reticulum (Revolvers), Sextans (Sidearms)
  • Katana/Ninja Blade: Apus (Fan), Delphinus (Blade), Dorado (Cutlass), Vulpecula (Fan)
  • Savage Melee Sets: Ursa Major (Claws), Ursa Minor (Paws)
  • Shield Defense: Cancer (Shield), Mensa (Shield), Pyxis (Shield), Scutum (Bunker)
  • Sonic/Symphony Sets: Capricornus (Horn), Leo Minor (Megaphone), Monoceros (Horn), Ophiuchus (Flute), Tucana (Horn)
  • Staff Fighting: Bootes (Staff), Camelopardalis (Staff), Draco (Staff), Pegasus (Spear), Pisces (Trident)
  • Super Strength/Street Justice/Fists Sets: Hercules (Knuckles)
  • Titan Weapons: Argo Navis, Cetus (Devastator), Fornax (Hammer), Hydra (Blade), Taurus (Hammer)
  • Throwing Blades/Stars (Martial Assault/Weapon Mastery/etc.) Corona Australis (Chakram), Corona Bordealis (Chakram), Corvus (Throwing Blades), Triangulum (Throwing Stars), Volans (Throwing Blades)
  • War Mace: Aries (Mace), Cassiopeia (Scepter), Cepheus (Scepter), Orion (Club), Puppis (Hammer), Sculptor (Mallet)
  • Whips (Demon Summoning-Whip): Auriga (Whip), Cygnus (Ribbon), Eridanus (Flail), Hydrus (Hose), Lacerta (Whip), Scorpius (Whip)
  • Other: Columba (Cross), Coma Berenice (Comb), Horologium (Medallion), Pavo (Mirror), Phoenix (Corona)