Difference between revisions of "Death Dealer"

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<span style="color:#fff; text-shadow: 2px 2px 12px #222;">'''player:'''</span> [[User:HieronymusBoss|<span style="color:#f5f5f5;">@hieronymusboss</span>]]<br>
<span style="color:#fff; text-shadow: 2px 2px 12px #222;">'''PLAYER:'''</span> [[User:HieronymusBoss|<span style="color:#f5f5f5;">@hieronymusboss</span>]]<br>
<span style="color:#fff; text-shadow: 2px 2px 12px #222;">'''name:'''</span> <span style="color:#f5f5f5;">Jacob Grissom</span><br>
<span style="color:#fff; text-shadow: 2px 2px 12px #222;">'''NAME:'''</span> <span style="color:#f5f5f5;">Jacob Grissom</span><br>
<span style="color:#fff; text-shadow: 2px 2px 12px #222;">'''aliases:'''</span> <span style="color:#f5f5f5;">Jake</span><br>
<span style="color:#fff; text-shadow: 2px 2px 12px #222;">'''ALIASES:'''</span> <span style="color:#f5f5f5;">Jake</span><br>
<span style="color:#fff; text-shadow: 2px 2px 12px #222;">'''age:'''</span> <span style="color:#f5f5f5;">44</span><br>
<span style="color:#fff; text-shadow: 2px 2px 12px #222;">'''AGE:'''</span> <span style="color:#f5f5f5;">44</span><br>
<span style="color:#fff; text-shadow: 2px 2px 12px #222;">'''occupation:'''</span> <span style="color:#f5f5f5;">Mercenary/Assassin</span><br>
<span style="color:#fff; text-shadow: 2px 2px 12px #222;">'''OCCUPATION:'''</span> <span style="color:#f5f5f5;">Contract Killer</span><br>
<span style="color:#fff; text-shadow: 2px 2px 12px #222;">'''place of birth:'''</span> <span style="color:#f5f5f5;">Richmond, VA</span><br>
<span style="color:#fff; text-shadow: 2px 2px 12px #222;">'''PLACE OF BIRTH:'''</span> <span style="color:#f5f5f5;">Richmond, VA</span><br>
<span style="color:#fff; text-shadow: 2px 2px 12px #222;">'''affiliation:'''</span> <span style="color:#f5f5f5;">(formerly) USMC, (formerly) CIA</span><br>
<span style="color:#fff; text-shadow: 2px 2px 12px #222;">'''AFFILIATION:'''</span> <span style="color:#f5f5f5;">(formerly) USMC, (formerly) CIA</span><br>
<span style="color:#fff; text-shadow: 2px 2px 12px #222;">'''gear:'''</span> <span style="color:#f5f5f5;">M14 Carbine ("Notch"), HK Mark 23, M67 fragmentation grenades, Smoke Grenades, DP1 Autogun, Eagle Eye Drone, Death Dealer Costume</span>
<span style="color:#fff; text-shadow: 2px 2px 12px #222;">'''GEAR:'''</span> <span style="color:#f5f5f5;">M14 Carbine ("Notch"), HK Mark 23, M67 fragmentation grenades, Smoke Grenades, DP1 Autogun, Eagle Eye Drone, Ka-Bar Knife, Death Dealer Costume</span>
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[[File:UmbralBlast SunlessMire.png|left|link=]]<span style="color:#dea4f5; text-shadow: 2px 2px 12px #dea4f5;">'''dark energy manipulation'''</span> <span style="color:#f5f5f5;">At the heart of the Warshade's power is the manipulation of dark energy. For the most part, Afterlife relies on dark energy for protective barriers and blasting targets at range.</span><br>
[[File:DealerMediumIcon.png|left|link=]]<span style="color:#dea4f5; text-shadow: 2px 2px 12px #dea4f5;">'''the "gift"'''</span> <span style="color:#f5f5f5;">Death Dealer doesn't just make the dead - he can speak to them, and they to him. While this ability is often more of a curse than a blessing, leaving Dealer open to voices nobody else can hear, he can use this ability to gain useful intel.</span><br>
 
 
[[File:DealerFitnessIcon.png|left|link=]]<span style="color:#dea4f5; text-shadow: 2px 2px 12px #dea4f5;">'''the training'''</span> <span style="color:#f5f5f5;">Death Dealer is in incredible shape for his age, and has years of training and experience as both a military operative and assassin.</span><br>




:[[File:UmbralBlast StarlessStep.png|left|link=]]<span style="color:#dea4f5; text-shadow: 2px 2px 12px #dea4f5;">'''teleportation'''</span> <span style="color:#f5f5f5;">By warping spacetime in short bursts, Afterlife can teleport. With enough focus and energy, he can teleport anywhere he wishes. Mostly he uses it as a means of closing distance quickly or surprising his enemies in battle.</span><br>
[[File:DealerArmorIcon.png|left|link=]]<span style="color:#dea4f5; text-shadow: 2px 2px 12px #dea4f5;">'''the costume'''</span> <span style="color:#f5f5f5;">Apart from having a recognizable style all its own, Death Dealer's costume is a functional suit of combat armor - an impeccable combination of woven kevlar and ceramics.</span><br>




:[[File:UmbralAura StygianCircle.png|left|link=]]<span style="color:#dea4f5; text-shadow: 2px 2px 12px #dea4f5;">'''energy drain'''</span> <span style="color:#f5f5f5;">As any Nictus or Warshade worth their salt, Afterlife is capable of draining the life essence from his enemies to rejuvenate his own. Afterlife is capable of only draining a portion of his target's lifeforce, but often gorges himself to the point of killing his enemies.</span><br>
:[[File:DealerCloakIcon.png|left|link=]]<span style="color:#dea4f5; text-shadow: 2px 2px 12px #dea4f5;">'''the camo'''</span> <span style="color:#f5f5f5;">Dealer's costume includes a prototype active camouflage generator, allowing him to go nearly invisible for brief periods of time.</span><br>




[[File:UmbralAura ShadowSlip.png|left|link=]]<span style="color:#dea4f5; text-shadow: 2px 2px 12px #dea4f5;">'''shapeshifting'''</span> <span style="color:#f5f5f5;">Warshades can revert to aspects of previous hosts, and leverage their unique advantages over a human form. With care, he can shift between forms on a dime, making for a dizzying and deadly combination of attacks. Afterlife relies on four forms, in addition to his default human form:</span><br>
[[File:DealerM14Icon.png|left|link=]]<span style="color:#dea4f5; text-shadow: 2px 2px 12px #dea4f5;">'''"Notch"'''</span> <span style="color:#f5f5f5;">Dealer's primary weapon is a modified M14 Carbine with an under-the-barrel attachment for various special rounds of ammunition. The weapon carries a rough engraving for each contract killing he's completed, hence its namesake.</span><br>




:[[File:UmbralBlast DarkNova.png|left|link=]]<span style="color:#dea4f5; text-shadow: 2px 2px 12px #dea4f5;">'''dark nova (the squid)'''</span> <span style="color:#f5f5f5;">So-called because of its many tentacles, "the Squid" allows Afterlife to fly swiftly and blast enemies from afar. However, this form as almost no natural protection, and while a smaller target, it cannot stand up to damage like the other forms can. Even Afterlife's human form is tougher.</span><br>
:[[File:DealerGrenadeIcon.png|left|link=]]<span style="color:#dea4f5; text-shadow: 2px 2px 12px #dea4f5;">'''the frags'''</span> <span style="color:#f5f5f5;">Dealer almost always carries multiple fragmentation grenades on the job, including ones that can be fired from his M14. Some are even rocket-propelled.</span><br>




:[[File:UmbralAura BlackDwarf.png|left|link=]]<span style="color:#dea4f5; text-shadow: 2px 2px 12px #dea4f5;">'''black dwarf (the lobster)'''</span> <span style="color:#f5f5f5;">A juggernaut of brutal power, "the Lobster" is a giant armored beast who pummels foes into submission. Afterlife has incredible strength and durability in this form, able to shrug off most conventional weapons fire. In this form, Afterlife can make short teleports to charge his enemies, making the Lobster more nimble than expected. However, without teleportation this form is slow to move and difficult to fit into tight spaces.</span><br>
:[[File:DealerFlameIcon.png|left|link=]]<span style="color:#dea4f5; text-shadow: 2px 2px 12px #dea4f5;">'''the napalm'''</span> <span style="color:#f5f5f5;">For the worst situations, Dealer carries one-and-done canisters of napalm for his under-barrel attachment. They come in handy for large groups - or when you need to deny an enemy entrance or exit.</span>




:[[File:UmbralAura ShadowCloak.png|left|link=]]<span style="color:#dea4f5; text-shadow: 2px 2px 12px #dea4f5;">'''dark nebula (the ghost)'''</span> <span style="color:#f5f5f5;">"The Ghost" is simply based on a host from a race of sentient gaseous entities, called the ''Ublimu''. This form makes Afterlife nearly impervious to traditional attacks, in that they have nothing to hit. Afterlife can become "the Ghost" to sneak into secure facilities, escape capture, and easily hide. But in this form he cannot attack in any form, cannot teleport and is still subject to physics, and so a strong wind or suction could trap or destabilize him.</span>
:[[File:DealerSmokeIcon.png|left|link=]]<span style="color:#dea4f5; text-shadow: 2px 2px 12px #dea4f5;">'''the smoke'''</span> <span style="color:#f5f5f5;">For smoke screens and crowd control, Dealer will often carry smoke grenades and tear gas into combat.</span>




:[[File:AfterlifeRiftIcon.png|left|link=]]<span style="color:#dea4f5; text-shadow: 2px 2px 12px #dea4f5;">'''black rift (the jackal)'''</span> <span style="color:#f5f5f5;">Based on a race called the ''Kyeta'', "the Jackal" turns Afterlife into a nimble, psuedobiped with excellent ground speed. The Jackal is faster than Afterlife's human form, equipped with sharp claws and fangs, and best of all: capable of using many of the same Dark Energy attacks he uses in his human form. Despite these advantages, the Jackal cannot fly or teleport and is only marginally tougher than Afterlife's human form.</span>
:[[File:DealerWebIcon.png|left|link=]]<span style="color:#dea4f5; text-shadow: 2px 2px 12px #dea4f5;">'''the web'''</span> <span style="color:#f5f5f5;">When a target needs to be captured alive - or simply immobilized, Dealer uses Arachnos Web Grenades. They come in both vanilla webbing and toxic variations.</span>
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Latest revision as of 17:44, 30 May 2022


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PLAYER: @hieronymusboss
NAME: Jacob Grissom
ALIASES: Jake
AGE: 44
OCCUPATION: Contract Killer
PLACE OF BIRTH: Richmond, VA
AFFILIATION: (formerly) USMC, (formerly) CIA
GEAR: M14 Carbine ("Notch"), HK Mark 23, M67 fragmentation grenades, Smoke Grenades, DP1 Autogun, Eagle Eye Drone, Ka-Bar Knife, Death Dealer Costume


AfterlifeDwarfSilhouette.png
DealerMediumIcon.png
the "gift" Death Dealer doesn't just make the dead - he can speak to them, and they to him. While this ability is often more of a curse than a blessing, leaving Dealer open to voices nobody else can hear, he can use this ability to gain useful intel.


DealerFitnessIcon.png
the training Death Dealer is in incredible shape for his age, and has years of training and experience as both a military operative and assassin.


DealerArmorIcon.png
the costume Apart from having a recognizable style all its own, Death Dealer's costume is a functional suit of combat armor - an impeccable combination of woven kevlar and ceramics.


DealerCloakIcon.png
the camo Dealer's costume includes a prototype active camouflage generator, allowing him to go nearly invisible for brief periods of time.


DealerM14Icon.png
"Notch" Dealer's primary weapon is a modified M14 Carbine with an under-the-barrel attachment for various special rounds of ammunition. The weapon carries a rough engraving for each contract killing he's completed, hence its namesake.


DealerGrenadeIcon.png
the frags Dealer almost always carries multiple fragmentation grenades on the job, including ones that can be fired from his M14. Some are even rocket-propelled.


DealerFlameIcon.png
the napalm For the worst situations, Dealer carries one-and-done canisters of napalm for his under-barrel attachment. They come in handy for large groups - or when you need to deny an enemy entrance or exit.


DealerSmokeIcon.png
the smoke For smoke screens and crowd control, Dealer will often carry smoke grenades and tear gas into combat.


DealerWebIcon.png
the web When a target needs to be captured alive - or simply immobilized, Dealer uses Arachnos Web Grenades. They come in both vanilla webbing and toxic variations.


EmblemCeltic4.png


AfterlifeNovaSilhouette.png
if nothing matters, we're all to blame


At an early age, I began to suspect my parents didn’t want me around. Not long after that, I accepted it. After all, I didn’t want anything to do with them either. I had friends, and I had Yana.

In my youth I betrayed my brothers for power. As a reward, I was...humbled. I had power, but it would be made to serve my new masters. But I served dutifully, for the Kheldians would never take me back…

It was time for a party, but not like the “ragers” all the troglodytes go to. No, my friend knew people in the Skulls. I knew they were a gang, but...how cool right? To say that you partied with the Skulls? I had to convince Yana to come...

Two of my dark peers, slain, and many humans...but I broke free of my bondage. No longer would I serve The Council's vicious ends. But neither could I return to the Kheldians, for how could they believe I wished to atone for my crimes? No, I would have to make my own way. But without a host, I was sure to perish…


AfterlifeSkull.png


we all surrender to those we serve


The party was in full force when we arrived. It was dark and moody, just what we were looking for. Drugs were swapping hands, Skulls were lurking in the corners. Yana was nervous - and so was I - but after some drinks, she dragged me out to the dancefloor. For a time we forgot where we were. But it didn’t last...

There it was: a gathering of human youths. Surely I would find a willing host among them? For I could not bear another forced merger. Yet...the young humans began to disperse. I witnessed their law enforcement firing upon one of their criminal factions. Time was my enemy, and now fate, it seemed…

First sirens came, and most of us scattered. But before we could all clear out, there were gunshots. Yana and I were caught between the Skulls and the police. The cops hesitated. The Skulls didn’t.


AfterlifeRose.png
we get the world we all deserve


He would have perished, had I not intervened.

I would have died if it hadn’t come to me. But Yana...she was gone...

I would not force it. I could not. So I offered him the same thing the Nictus offered me when I became one of them: life and power.

I could not bear to live without Yana, but neither could I bear to let her killers go free.

He accepted. His only condition: once joined, we would -


Hunt.


Them.


Down.


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