Difference between revisions of "Silkmoth"

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https://homecoming.wiki/w/images/1/10/ForceField_ForceBolt.png '''Psychokinetic Projectiles''' - The psychokinetic threads are also capable of combining into dense projectiles, or loosely into whirlwinds and other effect areas of fast-moving psychokinetic energy.
https://homecoming.wiki/w/images/1/10/ForceField_ForceBolt.png '''Psychokinetic Projectiles''' - The psychokinetic threads are also capable of combining into dense projectiles, or loosely into whirlwinds and other effect areas of fast-moving psychokinetic energy.


https://homecoming.wiki/w/images/9/93/PsychicBlast_Aim.png '''Telepathy''' - Silkmoth is a moderately powerful telepath, capable of communicating telepathically, reading surface thoughts or deeper thoughts with more effort. This prominent surface-level aspect of his telepathic prowess manifests in his particularly acute "mind radar" sensory, which enables him to identity others over distances spanning across a city. His antennae are believed to play a large part of this particular application of telepathy. His natural mental fortitude allows him to resist the psychic-based afflictions or invasions of others.
https://homecoming.wiki/w/images/9/93/PsychicBlast_Aim.png '''Telepathy''' - Silkmoth is a moderately powerful telepath, capable of communicating telepathically, reading surface thoughts or deeper thoughts with more effort. This prominent surface-level aspect of his telepathic prowess manifests in his particularly acute "mind radar" sensory, which enables him to identity others over distances spanning across a city. By linking his mind with others, he can sometimes relay this psycho-esoteric information telepathically, though it requires a substantial amount of concentration to do so. His antennae are believed to play a large part in magnifying the effective range of his telepathic feats, both incoming and outgoing. His natural mental fortitude allows him to resist the psychic-based afflictions or invasions of others.


A common misnomer is that Silkmoth is capable of offensively projecting "mental bolts" at his targets while in combat in the traditional sense. These are not mental bolts, but are instead condensed psychokinetic "thread projectiles" that are used to physically enter the heads of his targets to inflict non-fatal physical damage and disorientation.  
A common misnomer is that Silkmoth is capable of offensively projecting "mental bolts" at his targets while in combat in the traditional sense. These are not mental bolts, but are instead condensed psychokinetic "thread projectiles" that are used to physically enter the heads of his targets to inflict non-fatal physical damage and disorientation.  

Revision as of 11:41, 9 September 2023

(WIP - Mind the mistakes!)


Silkmoth
Player: @Stormfall
SilkmothPlaceholder.png
Character Build
Origin:
Science
Archetype:
Defender
Security Level:
Biographical Data
Real Name:
Dario Debono
Known Aliases:
Silk Moth II, Mothman, Moth, Mothy, Silk, Silky, Sparkles, Wings, etc.
Age:
24
Gender:
Male
Species:
Enhanced Human
Ethnicity:
Maltese-Italian
Birthdate:
June 27
Birthplace:
Mosta, Malta
Relatives:
Romeo Debono (Father, status unknown), Charlene Debono (Mother, deceased), Emma Debono (Sister, status unknown), Jessika Debono (Sister, status unknown)
Characteristics
Height:
5'11
Weight:
-
Eyes:
Brown
Hair:
Red
Complexion:
Blue
Physical Build:
Athletic
Physical Features:
Blue skin, a pair of antennae
Status
Alignment:
██ ██ ██ ██ ██ ██ ██ ██ ██

Neutral Good

Reputation:
██ ██ ██ ██ ██ ██ ██ ██ ██

Reputable

Identity:
-
Years Active:
1
Base of Operations:
Variable
Citizenship:
-
Education:
High School Equivalent
Occupation:
Adventurer, Environmentalist
Marital Status:
Single, Never Married
Known Powers and Abilities
Psychokinetic Thread Creation (Constructs, Projectiles, Force-Field Generation, etc.), Telepathy (Mind Reading/Communication, Mind Identification/Mind Radar), Flight (via Psychokinetic Wing Constructs), Mental Resistance
Equipment and Paraphernalia
Protective Wear, Communications Technology, etc.
Attributes
 
   Strength
   Endurance
 
   Agility
   Speed
 
   Fighting
   Projectiles
 
   Durability
   Resistance
 
   Intelligence
   Psyche
 
   Intuition
   Charisma
 
ReldinBox Template


Background

Origin

Dario Debono spent the first nine years of his existence in his hometown of Mosta, Malta, where he experienced a fulfilling life of family and friends. He enjoyed helping out at his mother's bakery, though their real financial strength originated from his father's line of work - something that was never made clear to him. Due to this mysterious occupation, their family of five, including his two sisters, relocated to the Rogue Isles of all places. Soon, they found themselves in a place with a much higher potential of danger and hostility. The majority of the money they took with them was gone by the time Dario was , as despite his father's occupational promises of more wealth, he was secretly pushing the family deeper and deeper into the debt through his gambling and shady dealings with his employer: Arachnos, who "fined" him several times for not meeting deadlines. The teenage Dario learned the true heartless nature of their patriarch the day their father decided to sell his own children to Arachnos in order to settle an outstanding debt. The night the Arachnos infiltrated their apartment in St. Martial, Dario's mother was killed in front of her children for not complying, and soon the three were whisked away to separate laboratories as new subjects for alternate projects and purposes, never to see one another, nor their callus father, ever again.

Dario in particular was subjected to what was known as The Silkworm Project, tasked in harnessing the homo superior DNA of a recently fallen hero, Silk Moth, in order to create operatives capable of utilizing the late Silk Moth's very unique psionic powers that were of interest to Lord Recluse. For the next few years, Dario endured insidious experiments, both physical and psychological, and conditioning, watching others around him die one by one through a variety of means. However, in the end, he was the one and only success story that came out of the Silkworm Project where all others perished. He was quite obviously altered in most ways, possessing a pair of antennae and other unintended, albeit negligible, physical changes. His personality was morphed, most of his old memories were stripped away, and little did anyone know at the time... the experiment also afflicted Dario with a very specific mental side-effect. Not only did he possess Silk Moth's DNA intermingled with his own, but the psionic essence of the late hero was also transferred into Dario's psyche; haunting it like a "psychic ghost" that remained enraged. This very piece of Hermes Mascia, "Silk Moth", first manifested as strong mental fortitude, allowing Dario to break out of the chains of his conditioning to escape the clutches of Arachnos (but otherwise remaining fairly dormant) in 2020. He sought out the assistance of the Longbow stationed in Nerva Archipelago, and from there was transported to Paragon City as a young adult who had his coming of age years stolen from him. Dario spent the next couple of years utilizing every new avenue available to him: accessing mental health services for ongoing "deprogramming", catching up with his basic education and taking the time to figure out the method of his powers on his own terms, opposed to under duress.

Keeping the alias Silkmoth, Dario was adamant in joining the special task-force of super powered Paragon heroes sent to shut down the Silkworm Project for good, and was allowed to do so under the condition that he register himself and remain in Paragon City. While the mission was successful, it triggered the dormant psychic ghost of Hermes, and allowed him to manifest via an alternate personality. Hermes relentlessly placed his suspicion onto one of the task force heroes through Dario, and drove him to investigate certain details that either didn't add up, or were highly convenient. Through seizing some of the laboratories digital records, Dario discovered that a very hero he fought beside dismantling the Silkworm laboratory, was the very hero that sold the original Silk Moth's body to Arachnos from the very beginning. To exact a part of his revenge, Hermes completely took over Dario long enough to track down and slaughter the hero, while covering his tracks and framing Arachnos operatives for the dark deed. The almost immediate disdain for false heroes and legal criminals Hermes instilled within Dario lingered onward, even as the latter started to find his place in Paragon City. He felt the most egregious repercussions of some heroic work involved the destruction of nature, the collapse of ecosystems and the slaughtering of thousands of living things not human, and so concentrated his efforts in environmentalism.

Timeline

Personality Profile

Due to his time associated with the Silkworm Project, Dario has trouble recalling most memories predating his conditioning. The core of who he was, and still is: conscientious, mild-mannered assertive, curious and reasonable still exists, though is now marred by layers of trauma and certain triggers. Dario can sometimes come off as a buzzkill during his lower moments, and has a dozen reasons to be distracted by something, but he's not an individual others would ever consider unapproachable or terrifying. He is pleasant and can adapt to various situations, but seldom compromises on his convictions when he knows what the greater good actually is. Logic is in constant battle with emotion, and Dario recognizes this balance cognitively. While he is quite tolerant of sexual banter, he doesn't come off as a particularly sexual person in public settings and isn't one to explore his sexuality with men he doesn't know well enough.

The following is only understood as a potential symptom of schizoaffective disorder on the record, though more time with mental health services is required to make a complete assessment. Detailed information about the origin, capabilities and intentions of this "alternate personality/entity/psychic ghost" still remain secret.

The Hermes Mascia personality is an echo of specifically the most vengeful and aggressive part of Silk Moth's psyche, and while not indicative of who the late hero was in life, has now replaced that very same part within Dario's psyche. The prominence of Hermes fluctuates, and is at least in part influenced by emotions. Dario will sometimes hear Hermes speak to him within his mind, urging him to do certain things, or be convinced to have certain opinions on things. If there is any force threatening to pull Dario into the more "villainous" parts of existence, it's this aspect. There are various tells (both obvious and subtle) in which someone who knows of this affliction can use to determine if they're interacting with Dario or Hermes:

  • Hermes is far more bitter and aggressive.
  • Hermes is right-handed, while Dario is left-handed.
  • Hermes was allergic to chocolate and avoids it like a plague, while Dario is in love with chocolate.

Affiliations

Organizations

  • Confidential

Allies

Acquaintances

Rivals

Enemies

Capabilities

Powers

ForceField_InsulationShield.png Psychokinetic Thread Creation - Silkmoth has the primary ability to create psychokinetic constructs in the form of translucent, off-white/light blue "threads". These psychokinetic threads, in their most basic form, can be used as a physical whip or grapple, are nigh-indestructible to any physical means of severing them, and are strong enough to support up to 10 tons without requiring Silkmoth to endure the burden of the weight himself. Through an instinctual, second-nature power of will he can combine and converge these threads to create a variety of other constructs, shapes and achieved applications.

Flight_TravelFlight.png Flight/Levitation - His trademark use of the constructed psychokinetic bug wings, which enable him to achieve levitation and flight while remaining anchored to his body. The psychokinetic threads are easily able to support Silkmoth's body weight in addition to other objects or people he is carrying.

ForceField_PersonalForceField.png Force Field Generation - Another signature use is the creation of psychokinetic force field "cocoons" serving as shields, traps or rapidly expanding concussive forces. These force fields are nigh-impenetrable due to the nature of the psychokinetic threads they are created from, and can even disrupt incoming telepathic-oriented abilities, as the threads dampen such feats with its spherical surface. Silkmoth can spin the threads to create virtually any shape of protective psychokinetic energy, though defaults to the sphere as it takes the least amount of effort and concentration while providing the best defensive cover.

ForceField_ForceBolt.png Psychokinetic Projectiles - The psychokinetic threads are also capable of combining into dense projectiles, or loosely into whirlwinds and other effect areas of fast-moving psychokinetic energy.

PsychicBlast_Aim.png Telepathy - Silkmoth is a moderately powerful telepath, capable of communicating telepathically, reading surface thoughts or deeper thoughts with more effort. This prominent surface-level aspect of his telepathic prowess manifests in his particularly acute "mind radar" sensory, which enables him to identity others over distances spanning across a city. By linking his mind with others, he can sometimes relay this psycho-esoteric information telepathically, though it requires a substantial amount of concentration to do so. His antennae are believed to play a large part in magnifying the effective range of his telepathic feats, both incoming and outgoing. His natural mental fortitude allows him to resist the psychic-based afflictions or invasions of others.

A common misnomer is that Silkmoth is capable of offensively projecting "mental bolts" at his targets while in combat in the traditional sense. These are not mental bolts, but are instead condensed psychokinetic "thread projectiles" that are used to physically enter the heads of his targets to inflict non-fatal physical damage and disorientation.

Abilities

Combat - Through the Silkworm Project he has developed basic knowledge of field combat, power application and unarmed combat.

Fitness - Through the Silkworm Project his diet and physical conditioning was strictly monitored and controlled to ensure he achieved optimal physicality. Some of these habits still remain with him in the present day, where he maintains a healthy lifestyle through toning, cardio and diet. Compared to the Silkworm Project, he's far more swimmer's build than muscular.

Marksmanship - Through the Silkworm Project he has training in marksmanship; primarily with the offensive aspects of his powers, though also includes adequate small to medium firearm use.

Weapons and Equipment

Protective Wear - Despite his powerful protective abilities, he still insists on wearing the Silkmoth getup provided to him with bulletproof and thermal resistant qualities.

CommTech - Universal communications technology adaptability and application.

Other Skills and Talents

Bilingual - Though being a citizen of the combined Rogue Isles and Paragon City has exceeded his time living in the place he was actually born, Silkmoth has decided to brush up on his Maltese to ensure he doesn't completely lose his identity and culture.

Cooking/Baking - Silkmoth carried his love and innate talent for cooking and baking right through his traumas, and the memories attached to such are one of the very few prominent things he can recall from his past.

Weaknesses

Notes/Trivia

IC

OOC